Using the ATLAS program

Every Daggerfall location is catalogued with a sort of thumbnail portrait revealing interesting features about the place. Use the atlas tool to browse the location thumbnail of a Daggerfall location in any province.

Usage:

    atlas  aProvinceName  aPlaceName
        [shows interesting features of a place]
    atlas  aProvinceName
        [shows all place names in a province]
        [but no thumbnails]
    atlas  aProvinceName  *
        [shows all the thumbnails in a province]
    atlas
        [shows all province names]
    atlas  aProvinceName  aPlaceName  aDoor  aFaction  [aStyle]
        [update the faction/style assigned to a building]

The desired province may also be given by number, as may the place name (e.g., from the at*.atf file names).

When editting the faction assigned to a building, aFaction must be the number of the new faction to assign to a building. If the type or style of the building is changed, aStyle must be one of the following categories (case is insignificant):

AlchemistFor saleArmourerBank
Town4Book storeClothing shopFurniture shop
JewelerGeneral storeLibraryGuild hall
Pawn shopWeapon shopTempleTavern
PalaceHouse1House2House3
House4House5House6Town23

Town4, House5, and House6 are not known to exist in the standard maps.bsa.

The style may also be provided numerically between 0 and 23.

If atlas is installed in a directory different from the Daggerfall game directory (typically c:\dagger), define the MAP variable in the environment to point to the game directory. E.g.

    C> set map=g:\game\dag
    C> atlas anticlere

The place thumbnail displayed uses the usual compass rose with North topmost on the screen. A location thumbnail vaguely resembles a page from a train or bus schedule, showing features of interest in as compact a form as possible.

Names can be abbreviated to the fewest number of letters to make them distinct. So atlas dag dag produces the same report as atlas Daggerfall Daggerfall or atlas 17 dagger.

Place name matching tries first to match the user's place name at the start of a name, and if that fails, tries to match it at the end of a name.

So atlas daggerfall gothway finds Gothway, Gothway Hall, and Gothway Garden. While atlas daggerfall Manor finds all the place names ending ...Manor.

Using the special form * for the desired place name will display the thumbnails for all the locations in the selected province. The output from this command can be large. For example, Daggerfall province has over 1300 locations.

Note that the report output may be redirected to a file, or piped to another command.

Note also that the report commentary documents the quest scenario command to add that place to the overhead map, if it isn't already present.

Normally ATLAS produces a verbose summary report. To eliminate the complete listing of individual shops and guilds, rename or copy ATLAS to a name without atlas in any part of it (e.g. copy atlas.exe doors.exe)

The detailed report uses a 4 star system to rank shops from no stars (i.e. rusty relics) to 4 stars (i.e. incense) Shops are listed more or less in geographical order by rows from the southwest corner to the northeast corner of the town grid.

Note that atlas will update arena2\maps.bsa when supplied with a faction/style. If you break arena2\maps.bsa, remember that you own both pieces.


Using the SPOT program

SPOT is a helper utility to extract the thumbnail of the site at the player's location in a saved game file by building the requisite atlas command line from information in the specified saved game.

Prerequisites: tes2.exe must be installed.

    Usage:  spot  aProvinceName  aSaveGame#  [aFaction  aStyle]

where aProvinceName is the name (or number) of the current province of the player saved in aSaveGame#. aSaveGame# must be between 0 and 5.

The optional faction and/or style are the same atlas parameters to edit the faction/style of the door identified in the saved game. They are only ever interpreted if the saved game is made within a building in a town. Note that the castle dungeons are not buildings within this context.

Environment assignments:

    set MAP=g:\game\dag     --  Where to find arena2\maps.bsa
    set TES2=g:\game\dag    --  Where tes2 can find the saved games
    set SPOT=..\bin         --  Where spot can find tes2.exe, if tes2
                                isn't already in the search path

spot assumes atlas is already in the search path.

Note: spot will only create sensible results when the player is located above ground. It will not work when the PC is inside a dungeon. It does work when the PC is inside a building or a shop.

Note that spot will update arena2\maps.bsa when supplied with a faction/style. If you break arena2\maps.bsa, remember that you own both pieces.


Using the JOURNAL program

JOURNAL is a utility to assemble the journal of places visited by a PC in a saved game. The resulting journal will have gaps in it since X-engine only maintains a 1-visit per site memory. So, sites visited more than once are only remembered as the most recent visit to the site.

    Usage:  journal  aSaveGame#  aProvinceName1  aProvinceName2 ...

where aSaveGame# is the save game number between 0 and 5 of the PC to journal.

aProvinceName1 ... are the names (or numbers) of the provinces visited by the PC. Visited sites which are not in the supplied provinces will be marked Unknown in the resulting journal.

journal is simply a compiled version of the shell script that drives the amf, dagcal, and atlas commands.

For example, journal 0 daggerfall mournoth produces the following [excerpted] report:

    405/01/05 06:03 Middas	-- Privateer's Hold, Daggerfall
    405/01/05 07:22 Middas	-- Gothway Garden, Daggerfall
    405/01/05 10:48 Middas	-- Eastwick, Daggerfall
    405/01/05 19:31 Middas	-- The Woodwing Graveyard, Daggerfall
    405/01/13 10:32 Turdas	-- Tower Ashsly, Daggerfall
    405/01/14 06:39 Fredas	-- Gothway Hall, Daggerfall
    405/01/16 05:16 Sundas	-- Griming, Daggerfall
    405/01/20 08:59 Turdas	-- Burning Martyr of Kynareth, Daggerfall
    405/01/23 16:08 Sundas	-- Newcester, Daggerfall
    405/01/25 14:37 Tirdas	-- Daggerfall, Daggerfall
    405/01/28 06:18 Fredas	-- Knightstown, Daggerfall
    405/02/27 16:21 Loredas	-- Ruins of The Saoght Cabin, Mournoth

Using the DAGCAL program

DAGCAL is a utility to convert game minutes into ordinary Tamrielian calendar format.
    Usage:  dagcal  time1  time2 ...

where time1 is a time expressed in game minutes. The time may be provided in the decimal base in the usual way, in the hexadecimal base by using the leading prefix 0x, or in the octal base by using the leading prefix 0.

For example,

    C> dagcal 0x800eb
    06:03 Fredas, 5 of Morning Star, 405.

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